Friday, November 21, 2014

Project Cars Pre-Purchase Now on Steam!

Project Cars comes to Steam for Pre-Purchase

OMG!  
I can't wait to play this sim racer. I have seen tons of pictures and vids of people playing this in the beta stage. I unfortunately wasn't able to get in on that early entry, but heard and seen it really change for the better. I tell you this Sim Racer will be EPIC!! It will be THE ONE! A MUST HAVE!

Pre-Order Today on STEAM!



About This Game

Project CARS is the ultimate driver journey! 

Guided, tested, and approved by a passionate community of racing fans and real-life drivers, Project CARS represents the next-generation of racing simulation as the ultimate combination of fan desire and developer expertise. 

Discover an unrivaled immersion fuelled by world-class graphics and handling that allows you to truly feel the road. Create a driver, pick from a huge variety of motorsports in a dynamic career mode and write your own tale in an intense online multiplayer. 

Featuring the largest track roster of any recent racing game with a ground-breaking dynamic time of day & weather system, deep tuning & pit stop functionality, and support for Oculus Rift and 12K ultra HD resolution, Project CARS leaves the competition behind in the dust. 

The digital edition of Project CARS also includes the Limited Edition upgrade DLC pack, unlocking 5 legendary cars drivable in any game mode and showcased with special one-make series within your career! 

• Ford GT40 Mk IV 
• BMW M1 Pro Car 
• McLaren F1 
• Sauber C9 
• Mercedes-Benz AMG C-Coupe DTM 

• BEYOND REALITY: 
Next-gen graphics, authentic handling, playable via Oculus Rift and 12K Ultra HD resolution 

• BY RACERS 4 RACERS: 
Guided, tested and approved by fans & pilots for the perfect gameplay balance 

• YOUR CHOICES, YOUR VICTORIES: 
Master a variety of motorsports & unprecedented track roster in a sandbox career mode

System Requirements

    MINIMUM: 
    • OS: Windows Vista, Windows 7 with latest Service Packs 
    • Processor: 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940 
    • Memory: 4 GB RAM 
    • Graphics: nVidia GTX 260, ATI Radeon HD 5770 
    • DirectX: Version 9.0 
    • Network: Broadband Internet connection 
    • Hard Drive: 25 GB available space
    RECOMMENDED: 
    • OS: Windows 7 with latest Service Packs 
    • Processor: 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350 
    • Memory: 8 GB RAM 
    • Graphics: GT600 series, AMD Radeon HD7000 series 
    • DirectX: Version 9.0 
    • Network: Broadband Internet connection 
    • Hard Drive: 25 GB available space

The Crew talks about Hands on wheel

Check out what the crew is offering. I myself can't wait to play this on PC with my Sim Rig setup!


HANDS ON THE WHEEL!

11/21/2014 12:00
Greetings drivers,
10 days are separating you from the launch and having access to the entire game, and today we’d like to take some time to shed more light on an essential topic, the handling.
The Crew being a racing game, it’s natural to compare it to other games of the same genre, but The Crew is also an RPG and until today, most of you have seen only the 10 first levels so let’s see a little more.
The Crew’s driving modes: 
As many of you already know it, the game offers from the start three types of driving: All Driving help, Sport and Hardcore.
  


Using a game Pad
All Driving Help
Sport Mode
Hardcore Mode
Steering Speed Help
On
On
On
Counter Steering Help
On
On
Off
ABS
On
On
On
Traction Control
On
Off
Off

Using a Steering wheel
All Driving Help
Sport Mode
Hardcore Mode
Steering Speed Help
Off
Off
Off
Counter Steering Help
Off
Off
Off
ABS
On
On
On
Traction Control
On
Off
Off

So if you have been trying to drift in a “Full Help” mode, you will be having difficulties to do so as this mode is made to help you keep the most stable driving.

Naturally, we understand that some players were used to a certain type of handling in other racing game.
Because of that, everyone will be able to adjust several options in the “Controls” menu to find the exact feeling they used to have on other games.


You’ll find the “Controls” menu in the main “Options” menu and here is what you can tune:
  • The gearbox (Automatic / Manual).
  • Vibration.
  • Steering sensitivity.
  • Steering linearity.
  • Steering speed factor.
  • Steering dead zone.
  • Throttle linearity.
  • Brake linearity.
  • Cockpit camera animation.
 
The evolution of the cars and the handling:
As explained before, The Crew is an RPG, which means that you will be able to upgrade your car by getting more experience and superior parts.

As you know, there are 11 parts that impacts your performances.



Among those parts, there are four main ones that have a direct impact on your handling, and here they are:
    

  • The weight reduction.
  • The tires.
  • The suspensions.
  • The differential.

During all of our betas, all the testers were capped at the Player Level 10, and a Car Level that could hardly reach more than 200.
Once the game is out, all players will be able to reach the Player level 50 and a Car level max of 1299, and here is how it will impact your parts and thus the handling.

Keep in mind that the car level isn’t linked to these 4 parts only, but those are the one that have the main impact on the handling.
Now that you have this in mind, let’s tackle the other aspects of the game that will impact your car behaviour, and allow you to personalize the global performance of your vehicle.
The Perks
The perks act like “Talents” and allow you to personalize your global experience. Each time a player levels up he earns a Perk point which can be used to unlock Perks.
Among those are some that will impact your car performances and here are some examples.
Like a Glove” Increase your car’s handling
Each NPC has a range of Perks available to purchase and some of them will help you get a performance boost. On the 2nd of December, you will be able to find out about the others!
The Bonus Parts First, let’s get a reminder regarding the “Car Parts”.
Each time a player succeeds in a “Skill challenge” or a “Mission” he will be rewarded with a Car Part (one of the 11 mentioned at the beginning of the news) with a rarity that will vary from “Bronze”, “Silver” to “Gold” and “Platinum” (at level 50 only for Platinum).

On top of these parts, we wanted to add some bonus that will allow every player to get a specialization.
These bonuses will accompany the parts: “Silver”, "Gold" and “Platinum” and here are they:
  • Acceleration
  • Top Speed
  • Grip
  • Braking






What does it mean in the end? This means that several players can have the exact 11 same Silver,Gold orPlatinum parts but with different bonuses. One picking a full “Acceleration” bonus for all his parts, another choosing only the “Braking” bonus, or maybe going for a mix of the different bonuses.
In the end, each player will be able to customize and personalize his car in every single aspect!
We hope you now have all the knowledge to get the best out of your cars!
See you very soon on the roads.
#NeverDriveAlone
The Crew Team

The Crew Open Beta on PS4 & Xbox One Coming Again

Looks like another chance to play the beta for The Crew! I played the first round of the beta and it was pretty exciting to play so I'm looking forward to playing it again.


Today, we’d like to announce that the Open Beta will take place from November 25 to November 27 for Xbox One and PS4 players. The Open Beta will allow players to explore the entire United States and complete challenges in two of the five regions available in the game, the Midwest and East Coast. The PvP lobbies in these regions will also be accessible for players who want to prove their competitive skills. For those who like to customize and fine-tune their ride, two of the five spec classes, Street and Dirt, will be available. The Open Beta will be accessible to all Xbox Live and PlayStation Plus members. For the Xbox One, some online features will require an Xbox Live Gold subscription. Instructions to hop into the Open Beta will be posted sometime next week so stay tune to learn how you can play The Crew in the Open Beta.




The Crew and The Crew Season Pass will be available December 2 for the Xbox One, PlayStation 4, Xbox 360, and PC platforms.

#NeverDriveAlone
The Crew Team

RFactor 2 Brings Corvetter C6 Road Cars



RFactor 2 has some brand new steeds to play with. It's a much welcomed addition and they are free downloads to boot. Check out RFactor 2 new Corvette in there article below or collect the direct link to their page. RFACTOR 2 CORVETTE




The Corvette C6 was first introduced in 2006 and has three road car variants including the Grand Sport, Z06 and ZR1. Racing variants include the C6.R.




Our C6 cars come in four different packages, each with upgrades affecting visuals or physics

  • C6 Coupe / Grand Sport – no physics tuning options available, only visuals.
  • Z06 – additional Z07 physics package.
  • ZR1 – additional PDE physics package, as well as slight weight/aero tweaks for the cars with lights on the roof.

C6 Coupe

A good all-rounder, very capable with a good balance, light weight, it’s everything you would expect from a sports car. The C6 Coupe really can compete on all fronts with its European rivals. It symbolizes what Corvette is all about, surely one of America’s finest.


Grand Sport

Taking performance one step further, the Grand Sport brings in a better suspension package, brakes, and tires. The car is a little heavier than the Coupe, but the road holding capability of this car is without question. It is the easiest to handle in the Corvette range, with excellent tires and sufficient power.



Z06

Without question one of the most symbolic cars in Corvettes history. The Z06 is a significant player, with 505hp on tap, significant weight reduction modifications and other refinements, the Z06 is quick, very quick. The weight distribution is also near 50/50, providing excellent handling, but the ride is somewhat harsh in this one, and as performance increases, your reflexes need to as well.

The available Z07 performance package in our download takes things a step further, providing carbon brakes and semi-slick Michelin Cup tires. Such a combination results in a car that capable of beating the ZR1 PDE on some of the twistier circuits.


ZR1

In order to surpass the Z06, something drastic had to be done. With the integration of a super-charger to their 6.2L engine, the engineers managed to squeeze out an almost mind boggling 638hp. In doing so, the engine is a little heavier than the Z06 and this additional weight is directly over the front wheels, resulting in a car that is a lot trickier to get the most out of.

The ceramic brakes are standard, and are certainly capable of arresting the car when needed. Upgraded tires are also equipped as standard to ensure the car is capable of adequately gripping the road, allowing you to deliver most of that power. The ZR1 is also fitted with a new variable ratio steering rack. Finally, with the PDE performance package, this car is capable of stunning lap times on the race track.





Our Corvette road cars are a free addon for our racing simulation rFactor2. Download the cars here (there are four separate car downloads).These cars require build 880.


Thank you to Siim Annuk for his collaboration on building this car.