Sunday, February 22, 2015

Win Fanatec Gear racing in RaceRoom!




Now is your chance to win some awesome gear from Fanatec doing what you love!
Check out the channel log below on what you can do and win. You got 1 week and 5 days left

See Ya on the Track!


Join the competition:

Drive the Fanatec BMW M3 GT2 around Portimao for your chance to win epic racing hardware* from Fanatec.

The grand prize includes a Fanatec ClubSport BMW M3 GT2 racing wheel, ClubSport v2 Wheel Base, ClubSport v2 Pedals, and a voucher good for a race frame from RaceRoom. It's one of our our biggest events yet and this competition is free-to-play!
Download RaceRoom Racing Experience (R3E) and registerfor a free account.
Start the game then return to this page to set the fastest lap time you can in your preferred difficulty.
About the competition restart:

A bug found in the cut track rules at Portimao was brought to our attention. Some players chose to exploit this bug and shortcut a portion of course layout, resulting in unrealistic times being recorded. This exploit has been patched.

This event has been relaunched with a new leaderboard using the original competition terms and prize list. All players will need to submit a new lap time to be eligible to win.
Win Prizes:

*Fanatec and RaceRoom hardware prizes are limited to European residents. Digital prizes are available to all participants.
Get Real
1st Place - Grand Prize
x1 Fanatec ClubSport BMW M3 GT2 Steering Wheel
x1 Fanatec ClubSport Wheel Base v2
x1 Fanatec ClubSport Pedals v2
x1 RaceRoom Game Seat RR3055 Voucher
2nd Place
x1 Fanatec ClubSport Steering Wheel Rim
x1 Fanatec ClubSport Wheel Base v1.5
Top 50 Finishers
x1 ADAC GT Masters 2014 RaceRoom Redeem Code
Amateur
1st Place
x1 Fanatec Porsche 911 GT2 Steering Wheel
Top 50 Finishers - Amateur
x1 DTM Experience 2014 RaceRoom Redeem Code
Novice
1st Place
x1 Fanatec Forza Motorsport CSR Wheel
Top 50 Finishers
x1 WTCC 2013 Pack RaceRoom Redeem Code
Prizes to be awarded via random drawing among all participants


x1 RaceRoom Game Seat RR3055 Voucher


x100 DTM 1992 Pack RaceRoom Redeem Codes
Fanatec livery - A prize for participation:
Players that own the BMW M3 GT2 and set a lap before the end of the competition will receive the limited edition Fanatec BMW M3 GT2 livery as a prize for participating at the conclusion of the event. The BMW M3 GT2 is available at 50% off during this competition.
Competition Terms:

Competition begins on 3 February 2015 and ends 7 March 2015.

*Hardware prizes are limited to European residents. Fanatec hardware will be shipped at no cost to the winner. Winners of RaceRoom race frames will receive a voucher good for the RaceRoom shop and will be required to pay shipping and handling. Digital prizes are available to all participants and winners will be notified by mail 7-10 days after the competition ends. Lap times are subject to review by RaceRoom staff.

Sector 3 Updates GTR2



So in addition to the new Cadillac CTS-V coming to the GTR2 class Sector 3 will also be updating all the GTR2 class cars to their current physics along with adding new liveries.








As always if you already own tracks you want get charged again and you will get a discount when purchasing it all in one complete GTR2 pack.

Check out the liveries below.












Assetto Corsa Dream Pack is Coming Along


A message from Kuno's...

The devteam is working on the completion of the upcoming Dream Pack around the clock, but in the meantime enjoys some picks of what's to come!


Friday, February 20, 2015

Zakspeed Ford Turbo Capri Coming to RaceRoom!



RaceRoom is on a role. Continuing to bring us fans more and more Sector 3 is soon to bring us another Group 5 update.

I’m probably showing my age, but I love the classics. They have so much heart and raw untamed power that the newer cars don’t have. With 500hp and no traction control this will be fun! I’m looking forward to the new addition to race around with.


Check out some cool pics of the upcoming addition.










Steam Broadcasting Now Available


Check out Steam Broadcasting. Watch friends play or learn about a game you thought about buying.

RIDE Unveiling the Lighting LS-218








Thursday, February 19, 2015

Project Cars- In Depth Look at Career Mode




Project CARS is starting a series of videos about the upcoming sim.
First up is career mode and how it is structured. Next episode will look at Qualifying, the Pit Box, pit strategies, and gameplay from your first career race.

Check out some cool Project Car Pics.









Monday, February 16, 2015

Running a Racing in the new RFactor2 Build 930




I must admit I hadn't picked up RFactor2 since the release of the Honda NSX. I always loved the physics of the game, but had issues with the graphics not looking all that to me. Plus somehow I gained a issue where my screen wouldn't go full screen anymore and didn't feel like re-installing RFactor2 just to play what was becoming a buggy sim for me. So I picked up other Sim games to play.

Well Build 930 changed that for me. It peaked my interest with its host of new features like new UI menu, tire models and a ton of bug fixes. Somehow the graphics look even better to me as well especially the rain. Maybe I finally got my graphics settings down. The new menu system is refreshing and has allot easier navigation. Especially love they ditched of the rotary style when selecting cars. Drove me insane! (No pun intended) I also like the bigger replay window when you back out to the menu while in game play.

I noticed the cars seem so much more stable to handle that I could easily identify what was going on with the car. Really makes drifting the Corvette ZR1 a blast! I also love the wheel lock up feeling under heavy breaking that I get thru my Fanatec CSW. That's nothing totally new, but I forgot how good the Physics where and they feel even better now with the new tire model.

There is loads of new features in build 930 that will keep me busy for awhile relearning the cars limits. Check out some game play below showing off the rain and notice how nicely the track drys out on the race line and puddles on the curbing. BTW get off the dryer race line and you notice quickly. ;)




THE CREW - Speed Live Update - Trailer DLC #2 [UK]


The Crew got some new wheels! Check it out

New Cars, Tuning Specs, PvP mode, Missions and stickers are now available!

Rfactor 2 Massively Updated! Build 930 is Released


If it's been awhile since you played RFactor 2 then you might want to give it a look again. ISI just released there Build 930 making it the 30th update with a host of major improvements including a new UI Menu system (see pics) and improved tire model

Rfactor2 Build 930

Check out the channel log.

Release notes (changes from Build 910):

FEATURES:
————-
– Added ability to have HDV variable SemiAutomatic be set to 2 (upshifts only) or 3 (downshift only), which is in addition to the pre-existing choices 0 (off) or 1 (upshifts & downshifts).
– Added text values gizmos for wins, starts, average finish, and accumulated points for RFM. Added ability to customize font colors for multiplayer game list. Added ability for gizmos to pass clicks on to gizmos behind them. (only applies to APP_TEXTVALUE_RUNPRACTICE, RUNQUALIFYING, & RUNRACE.
– Added new option to select stretch UI width.
– Implemented “Change Password” button and added option to login dialog.
– Enabled virtual vehicle selection (and propagation) in multiplayer.

BUG FIXES / OPTIMIZATIONS:
————-
– Fix issue where clouds sometimes don’t show up in replays.
– Fixed a crash that could happen if the start light sequence on a track layout was particularly short.
– Fix broken multihead.
– Fixed issue where car class was reported incorrectly.
– Fixed Launcher crash when exiting Mod Manager.
– Added auto-focus to login dialog input.
– Fixed bug where checkbox settings in Launcher would show incorrect state on startup.
– Attempt to prevent physics thread lock up in cases where skin transfers get put into a bad state.
– Instead of relying on the background color to match the skin download state gizmo inactive state color, now hiding the gizmo in that case.
– Fixed multiplayer sort game list by series.
– Fixed bug where 1st line of credits is potentially a random font
– Fixed multiplayer game list gizmo text colors.
– Fixed gear graph in instances where there is a top/bottom letterbox effect on the options.
– Fixed monitor window FOV issues
– Code added to prevent infinite loops when an AIW has more grid positions than main path waypoints.
– Fixed issue where finish statuses were transmitted but immediately overwritten upon joining a race. This fixes the situation where a driver Esc’d out and therefore got a DNF, but then left and rejoined the server whereupon it was noticed that the DNF was cleared.
– Fixed possible crash that happens upon downloading and then installing components to join a multiplayer game.
– Fix for aspect ratio problems in monitor

GRAPHICS
————-
– Fade clouds in and out rather than popping.
– Fixed monitor window FOV issues

MODDING / PUBLIC DEV:
————-
– No longer shipping Max plugins for Max 8, 9, and 2009, support ends.
– Updated versions of Max plugins for Max 2010, 2011, and 2012 with standard mat converter.
– Toggling AI control will now also toggle player driven AI physics if “shift” is also pressed with AI control toggle key
– Updated MAS2 utility with potential fix for missing layouts/teams when creating virtual mods
– Updating SDK with latest content and same UI as the main game.

TIRES:
————
– Minor update to CPM invalidates previously-generated CPM data.
– Gas cavity volume is now affected by load (which essentially means air pressure/temperature change slightly when the tire load changes).
– Mass imbalance from flatspotting is now correctly modeled.
– Subsampling in brush model creates smoother response (this may slightly change the feeling and performance of tires, but note that it should be more accurate now).
– Added some control for tires in the wet (cooling, EARLY version of aquaplaning). Uses WetConductance=(,,,) … Dampness is non-standing water. Wetness is standing water. As the track gets wet, dampness goes from 0.0-1.0 and then wetness goes from 0.0-1.0.

UI / HUD / OPTIONS:
————-
– New UI with resolution 1920X1080.
– Removing hard-coded HUD elements shading and alpha.
– Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit.
– Download mode textbox gizmo now only displays name of mod file, not full path.

PLUGINS:
————
– Instead of on-path wetness and off-path wetness (neither of which were properly computed anyway), we now report minimum and maximum water depth along the main path to the plugin scoring interface.

Notes:
– If you had HDR legacy enabled, you will get a misalignment in UI after auto updating. You can fix this with a .json file edit to set.
– You need multiview enabled if using multiple / triple screens.