Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Monday, December 8, 2014

Project Cars adds More Tracks!

Project Cars Blog

12/5/2014
 
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Already featuring scenic drives along the French riviera, epic mountain passes down the US west coast, exotic vistas from Australia and Dubai, and iconic motorsports tracks from across the UK, US, and Europe, Project CARS continues to build upon the largest location roster of any recent racing game with yet set of freshly-announced destinations…
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  • Players of Project CARS will get the chance to participate in the world's biggest motor race - the 24 Hours of Le Mans. For over 80 years manufacturers and drivers have been flocking to France each June trying to make their mark on this prestigious event by proving both their speed and stamina - and now it'll be your turn facing off against a full grid of 55 opponents on the track and racing through the night and into the dawn the next day.

  • Featuring severe elevation changes and the infamous "Corkscrew", Mazda Raceway Laguna Seca has hosted a number of Grand Prix for cars, karts, and bikes for over 50 years. Now you can experience this track in unprecedented detail and in all weather conditions.

  • Home to rock concerts, grand prix, and motorbike championships alike, Donington Park was the first park circuit in England and continues to this day to be a household name with racing fans from around the world.

  • As a member of the Motorsport Vision group, Snetterton is host to Touring, GT, and Superbike championships and is also a common test track for professional race teams. Featuring three layouts, Snetterton is one of the UK's newest race tracks and is sure to delight players wanting to either compete there themselves or use it as a proving ground for trying out their latest car setups.

And we still haven't finished!

We have plenty more locations remaining to be revealed so check back regularly to see which have been announced!

Tuesday, July 22, 2014

Sunday, May 11, 2014

Fanatec Talks New Gen Consoles and their Wheels

   

     If you missed it on Fanatec's blog here it is below. 

Since Fanatec makes such great products there has been lots of discussion about existing wheels not compatible with the new XBOX ONE or PS4. Below is a Q&A about the XBOX ONE version with PS4 coming later. 
Check it out!

From Fanatec Blog:
 Xbox One Compatibility FAQ and Poll
We are continuously getting a lot of questions, but also complaints from our customers about the COMPATIBILITY of Xbox 360 wheels to Xbox One so we decided to make a FAQ and poll about it.

Q: Did Microsoft allow steering wheels (or other input devices) of the first generation Xbox to be       compatible to the Xbox 360?

A: No

Q: Was there a legal and official way to make Xbox (first generation) wheels fully compatible to Xbox 360 ?

A: No

Q: Will it be technically possible to make an adapter to use Xbox 360 peripherals (like steering wheels) on the Xbox One? 

A: Probably…..yes but the effort and complication would be significant. The new console uses a completely different force feedback communication protocol, wireless transmission protocol and a different security chip. The security chip needs to be purchased by the 3rd party manufacturer
from Microsoft and it makes sure that only official licensed products can be connected to the console. Only if you get the official approval from Microsoft you will be able to purchase such a security chip for Xbox One. Besides that, given the high development costs and limited market it would not be possible to offer it at a cheap price.

Q: Does Microsoft allow the use of Xbox 360 devices to be used on Xbox One?

A: So far no and there is no indication that this will change. This means it is impossible to make such an adapter. This is the case for any company and not just us. There are other expensive peripherals like music instruments for Xbox 360 which also cannot be used anymore.

Q: Did Fanatec plan to make such an adapter or do you rather prefer to sell new wheels?

A: Of course we would have rather made a simple adapter or even just a firmware update and continue to sell the wheels we have. Instead we now have to develop something completely new. As other companies were faster, the chance of losing customers is very high. This is not in our interest at all!

Q: Can you make such an adapter without the confirmation of Microsoft and sell it directly or indirectly to your customers?

A: Making a device which cracks the security chip of Microsoft is clearly not legal and we would immediately destroy the good relationship with Microsoft. Furthermore we would be sued if we would attempt to sell or even just support the development of such a device. If Microsoft would
allow such an adapter then the whole security chip system would not make any sense anymore as it would suddenly be an open system and you can connect anything to the console. This system actually has positive effects for the consumer as well as it makes sure that all connected peripherals are tested and work with all games. This is not the case on other consoles.

Q: Since when do you know that such an adapter is not possible?

A: Microsoft never confirmed that such an adapter is possible or not and we were waiting up to now. But given the technical complexity and also the philosophy of Microsoft, we do not expect any more that such an adapter will ever come to the market.

Q: Are you working on a new Xbox One wheel and when will it be released?

A: We do work on a next generation wheel and the Xbox One is a key market for us. But at that point we cannot reveal any further information or give a timeline. If there is any announcementit will be made here on the blog.

Q: Why did you not release an Xbox One wheel at launch?

A: We would have loved to do so but the 3rd party peripheral department of Microsoft which authorizes all Xbox peripherals has limited capacity. Therefore other companies which make much bigger business with Microsoft than us got this wheel business first. Our relationship is very good with them but we have to respect that bigger customers get better service. That is a standard business practice and there is not much we can do about it. 

The only one who can change that is the Xbox One customer with its’ buying behavior because Microsoft likes whatever the Xbox user likes and buys.

PS: PS4 compatibility will
be discussed separately as it is a completely different and independent
subject

Thursday, May 8, 2014

Check out Fanatec New F1 Carbon Fiber Edition Rim

     So are you wanting a new sexy rim to mount up to your Clubsport base? Well check out the new Formula rim with real CARBON fiber!

The new rim functions the same as the existing Formula rim with the same amount of buttons, but the style is completely different. The 3D effect of the Carbon Fiber makes it looks different from every angle. This rim is sexy and exhibits the pure racing style we love.

It also comes with exchangeable grips and Fanatec has plans to offer different colors and material options in the future.

Available very soon at a price of USD $249.95 (excl. tax) or € 249,95 (incl VAT)




Tuesday, March 25, 2014

Buttkicker SE Amp Kit Unboxing



Check out our video review on the new offered Buttkicker SE edition Amp kit. I really like the simplicity of this kit along with the ease of use as one amp controls the volume of 2 mini LFE transducers. If you got the funds get the complete kit of 2 150 watt amps and 4 mini buttkickers Sim Xperence edition.

Sim Xperence takes the already awesome Buttkicker Mini LFE and provides physics based tactile response to your simulator. The SimVibe Edition Buttkicker is designed for unique tactile signals generated by SimVibe software. Because SimVibe is physics based, rather than audio based the signal provided to the Buttkicker transducer is "faster" and more intense than a standard low frequency audio track could provide. With this kind of signal a standard mini LFE can easily reach its pistons limit of travel (bottom out) and rattle.The SE Edition uses a damping acoustic foam to reduce the noise generated by rapid piston travel.

That's basically Sim Xperence write up, but what you get is a less noisy transducer that I have been testing for around 4 weeks time putting it through it's paces. I can attest to what Sim Xperence is advertising. These SE edition transducers are super quite. Only rattle you get is from your TEETH!
Try it out you want regret it.
Below is some more specs from Sim Xperence.

  • Improved ButtKicker internals are optimized for SimVibe
  • Improved Response and Detail
  • Reduced Transducer Noise
  • Frequency Response - 10Hz - 250Hz
  • 50 Watt Minimum
  • 150 Watt Maximum when used with SimVibe which produces a crisper, harder hitting signal than traditional audio
  • 250 Watt Maximum when used with a traditional audio signal
  • Impediance - 4 Ohms
  • Weight - 2.2 lbs
  • Height - 3"
  • Width - 4.75"
  • Length - 4.75"
  • Uses standard ButtKicker Mini LFE casing and mounting dimensions
  • Mounts to SimXperience Stage Series motion simulators via optional MOUNTING PLATES
ButtKicker Links:


Tuesday, February 25, 2014

Twitch Live Streaming comes to Xbox One

Xbox One customers finally get the ability to stream live gaming on Twitch. PS4 owners have been able to use this feature from day one as Xbox One owners were limited to just viewing Twitch streams. This is a welcome addition to Xbox One as streaming live game play thru Twitch has proven to be very popular. Look for this March 11 2014 on Xbox One just in time for Titan Fall game release.