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Game:
- Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.
- Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed
- Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.
- Enabled Pit Stops in Multiplayer.
- Enabled Pit Stops in all experiences.
- Added car status toggle in options.
- Fixed certain downloaded ghosts causing a crash when spawned.
- Improved pit waypoint system.
- Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.
- Fixed an issue where split time between drivers would sometimes show bad data for opponent.
- Fixed track texture quality being linked to the car texture quality in graphic settings.
- Fixed an issue where the bangers were still deformed after repairing aero in pit stop.
- Added a check in code that makes sure the physics are definitely loaded for the player car.
- Made the following changes to the wrecker prevention system:
Ghosted if:
- Going in the wrong direction for more than 3 seconds.
- Standing still for more than 5 seconds
- When resetting the car
Unghosted when:
- Driving in the correct direction
- Going faster than 20m/s (72km/h)
- No car within 5 meters
Offline (Car reset only):
- Only ghosted when resetting the car
- Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.
- Reduced damage when not using clutch to help with manual clutch shifting.
- Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.
- Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.
- Corner Markers are now OFF by default in settings.
- Fixed Lap counter in pause menu not always matching the real lap counter.
- Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.
- Improved code flow for initializing controllers and handling ffb restarts.
Multiplayer:
- Limited the amount of server ping requests that can be active at the same time to 5.
- We now freeze session times if there are no players connected in practice and Qualifying.
- Increased MP server response timeout.
Physics & AI & Camera & Audio:
- McLaren MP4 - Improved external sounds.
- McLaren MP4 – Lowered rear-view camera for better view.
- Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.
- Carlsson Judd – Fixed Stereo Panning Channel.
- BMW 635 CSi: Improved overall sounds.
- Made AI on main path not avoid cars in pit exit unless very slow.
- Made AI in pit entry/exit not overtake other cars unless very slow.
- Improved pit stop turn-in speed for low AI skill level.
- Fixed an issue that could cause AI to pit too late.
- Changed AI control timer when exiting pit from 3 to 0.
- Improved general AI behavior on all tracks.
Art:
- Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.
- BMW M3 E30 – Various art fixes.
- McLaren MP4-12C: Fixed some reflection issues.
- Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.
- Zolder – Various art fixes such as flickering white lines
- RedBull Ring – Various art fixes for shadows.
- Hockenheim – Various art fixes.
- Indianapolis – Various art fixes.
- Nurburgring: Fixed flickering issues on some time of day settings.
- Lakeview Hillclimb: Various art fixes.
- Global: Tweaked shadows. Increased draw distance and limited noise.
- Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.
Portal
- Added a discount functionality that pre-calculates the discounts before finalizing the order.
- Added Newsfeed notification settings in profile.
- Newsfeed now shows all FB updates from subscribed fan pages.
- Various optimizations to the store page for better performance.
- Fixed an issue where players could interact with menus outside of their visual representation.
- Fixed not being able to test drive DTM 2014 cars in R3E portal.
- Fixed Leaderboards related stats not updating in profile.
- Fixed Packs not counting the liveries that comes with the cars under liveries.
- Fixed Single Player practice menu showing Leaderboards header on top in all experiences.
- Fixed “Add all to cart” option appearing under user’s profile page.
- Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.
- Removed headline/close on all championship splashes.
- Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.
- We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.
Check out the new DTM 2014. It really is a nice improvement over DTM 2013 with better steering, new bumps on the track you feel thru the wheel and much more. But check out this video of the fun and thrilling racing. Oh did I mention the sounds. Man it sounds good banging gears in this Sim.
SimXperience have revealed pricing on their up and coming, much-anticipated AccuForce Pro Wheel system.
The SimXperience AccuForce Wheel will be priced as follows
AccuForce Pro MOMO Edition - $1949 AccuForce Pro - $1749 AccuForce DIY - $1449
As a special thanks to existing SimXperience customers we're offering an $89 loyalty discount to owners of SimXperience SimVibe, Stage Series Motion Simulators and GS-4 G-Seat products. This discount will be automatically applied by our shopping cart if our records show you to own a qualifying product. This makes final pricing as follows:
AccuForce Pro MOMO Edition: $1860 AccuForce Pro - $1660 AccuForce DIY - $1360
The AccuForce is expected to be available for purchase at year end 2014.
The SimXperience AccuForce Pro Momo Edition steering system is a high-end, professional grade system, complete with all the bells and whistles including a quick release system, fully adjustable wheel button box, aluminum / carbon fiber paddle shifters and much more.
Button Box Features
12 long-life buttons
Raised button modules optimize ergonomics by placing the buttons closer to your fingers than is possible on a traditional flat plate.
Extremely rigid design (I weigh in over 220lbs and am able to stand on it without causing damage)
Easily adjusted upper button modules facilitate simple bolt-on of many different steering wheels
Adjustable machined aluminum shifters with carbon fiber paddles (throw, paddle width and switch engagement point can be adjusted)
Optional attachment for phone cord style connector (useful if a non-SimXperience quick release is utilized)
USB port
Facilitates mounting of optional phone holder or SLI style USB displays.
DIY and Modder Friendly
Also see the pics of the SimXperience AccuForce Pro
We hosted a live broadcast this week to answer questions from the community and share news about what's in store for RaceRoom. Here's what we talked about...
Sachsenring - Development on track
Track artist and all-around race fan, Alex Hummler was interviewed about the process ofbuilding a track for RaceRoom.
DTM 1992 - A legendary car pack
We teased the upcoming release of the Audi V8 DTM, BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E EVO II DTM, and Opel Omega 3000 Evo 500 from the 1992 DTM Championship in the broadcast.
Get a glimpse of the 1992 DTM cars and check out all of the latest game videos on theRaceRoom channel.
Recently added packs and DLC:
The WTCC 2013 Pack features all cars and drivers from the 2013 season.
Race 23 cars and 9 tracks in pursuit of the 2014 DTM Championship title.
RaceRoom Racing Experience, RaceRoom Entertainment AG. Published by RaceRoom Entertainment AG. Developed by Sector3 Studios AB. RACEROOM is a registered trademark of RaceRoom Entertainment AG. All rights reserved. All other trademarks are the property of their respective owners and are used under license.
Already featuring scenic drives along the French riviera, epic mountain passes down the US west coast, exotic vistas from Australia and Dubai, and iconic motorsports tracks from across the UK, US, and Europe, Project CARS continues to build upon the largest location roster of any recent racing game with yet set of freshly-announced destinations…
Players of Project CARS will get the chance to participate in the world's biggest motor race - the 24 Hours of Le Mans. For over 80 years manufacturers and drivers have been flocking to France each June trying to make their mark on this prestigious event by proving both their speed and stamina - and now it'll be your turn facing off against a full grid of 55 opponents on the track and racing through the night and into the dawn the next day.
Featuring severe elevation changes and the infamous "Corkscrew", Mazda Raceway Laguna Seca has hosted a number of Grand Prix for cars, karts, and bikes for over 50 years. Now you can experience this track in unprecedented detail and in all weather conditions.
Home to rock concerts, grand prix, and motorbike championships alike, Donington Park was the first park circuit in England and continues to this day to be a household name with racing fans from around the world.
As a member of the Motorsport Vision group, Snetterton is host to Touring, GT, and Superbike championships and is also a common test track for professional race teams. Featuring three layouts, Snetterton is one of the UK's newest race tracks and is sure to delight players wanting to either compete there themselves or use it as a proving ground for trying out their latest car setups.
And we still haven't finished!
We have plenty more locations remaining to be revealed so check back regularly to see which have been announced!